I have already made the mistakes you are about to make.

FirstPlayable takes small game teams the whole distance from an idea to a released game. You keep running your company.

The problem

Almost any good team can build a prototype. Very few can turn one into something that ships.

Everyone helps at the start. Jams, incubators and accelerators crowd the first three months. Publishers arrive at the end, once there is something finished enough to evaluate. The twelve to twenty-four months in between is where teams actually die, and where nobody is selling help.

Four phases, ending at launch

0 · Capital4–8 weeks
Grants, a publisher advance, soft loans, or preparing an equity round. Most teams start here.
1 · Concept2–4 months
A prototype becomes a project. What the game is in one sentence, and what evidence would settle it.
2 · Ship6–18 months
The long middle. Scope made visible before it makes itself, a date the team can defend, cuts surfaced while cutting is still cheap.
3 · Launch1–2 months
Store presence, beta sequencing, day-one operations, patch readiness before it is needed.

The wedge is the long middle. Phase 2 is the part nobody else sells into, and the part that decides whether a game exists.

Live operations after launch is GameCraft’s, sold separately. The engagement has an end. Advice shaped to extend a contract is worth less than advice that is not.

How it is paid

Three sizes, three currencies. Cash, revenue share and equity are alternatives, not additions. Published, never negotiated.

SizeTimeCashRevenue shareEquity
Light2 days a month12,500 SEK/month6%capped at 750K5%
Standard5 days a month25,000 SEK/month12%capped at 1.5M10%
Deep10 days a month50,000 SEK/month20%capped at 2.5M16%

Revenue share is always defined on net receipts to the company — what the team actually banks, after any publisher share. Never on store-level revenue.

Equity work is preparation only, charged as a flat fee, never as a percentage of a round. Placement is a licensed activity in Sweden, and since 1 March 2026 conducting it without authorization is a criminal offense.

What this is not

  • Not capital. FirstPlayable helps find money. It does not provide it.
  • Not a publisher. No rights, no distribution, no claim on the game.
  • Not a co-founder seat. No board seat by default, no veto.
  • Not management. Nothing is taken out of the founders' hands.

What a team buys is foresight, from someone who has already been there. The founders decide.

Who it is for

Teams of three to twelve. Pre-revenue, often unfunded, usually first-time founders who recently left a large studio. Proud, short of money, allergic to being managed, and they have never raised.

It is a bad fit for a team that wants someone to run the company, for a studio large enough to have solved delivery already, and for anyone looking for an investor rather than an advisor.

A team that has already launched and is struggling in live operations wants GameCraft instead. That is a different problem, and a different engagement.

About

Alexander Strandberg, Malmö. Live service since 2008, games since 2014 — eighteen years, twelve of them in games.

Studio Lead and Executive Producer at Avalanche Studios Group. Production leadership at Ubisoft Massive, and Production Director at Sharkmob on Exoborne.

  • theHunter: Call of the Wild — three consecutive record financial years, 28% fewer MAU dips between content drops, and 200% worldwide team growth with delivery held.
  • Ubisoft Connect — technical department scaled from 40 to 150 across five studios.
  • Board of Education at FutureGames Malmö. Contracted by Minc to run Looking For Group, a four-week studio-formation program, 31 August to 25 September 2026.

Studios rarely lose money for lack of ambition. They lose it to unpredictable delivery.

What that took on theHunter: Call of the Wild — the mechanics, and the mistake that cost a year.

Get in touch

Tell me about the team, the game, and which of the four phases you are in. Nothing here is gated — if a reply is all you need, that is a fine outcome.

Independent, booking from October 2026. Malmö, Sweden. alexander@firstplayable.se